STEP ONE: Submission Packet
Download* a Product Submission Packet.
*Requires FREE Adobe Acrobat Reader

Get Adobe Acrobat

Included within the submission packet:
1. Nondisclosure Agreement (NDA)
2. Credit card payment form

Fill out the Nondisclosure Agreement and the Credit Card payment form. We will sign and return the original NDA to you upon receipt of your materials.

STEP TWO: Review Fees
The only fee we ever charge for a standard submission is $295.00 USD. We accept Visa, Mastercard, personal checks and money orders. Please include return shipping for your prototype with submission payment.

STEP THREE: Submit your product.
Simple prototypes are ideal for submission, but we do work from detailed drawings, sketches and conceptual videos as well.

NOTE: NDA and payment MUST accompany all submission to Rehtmeyer Inc.


Idea Submission: Frequently Asked Questions

Do I need a working prototype before I submit my idea?

No. Ideally, everyone who comes to us would have a complete working prototype. But we realize that this is beyond the skills and means of most inventors. In fact, most times we'd advise our clients NOT to take
this step until after their item has been evaluated because of the eventuality of changes. Our teams can work from rough prototypes, drawings, video concepts and even clear written descriptions. Just submit anything you feel is going to do the best job of getting the idea you have in mind across to us!

How long will it take after I submit my idea?

Generally all Market Opinion testing on product submissions is completed within four weeks of receiving your product. If your item has shown extraordinary market potential and we begin shopping it to the industry, the standard duration of a contract with Rehtmeyer Inc. is 18 months. If your idea catches the attention of a prospective company, they will generally need up to 8 weeks to complete their own internal review. If a company picks up your product, the rule of thumb is usually one year from the time your item is licensed to the time it hits store shelves.

How much can I make on a licensing deal?

The rule of thumb is that inventors are paid 5% of wholesale gross. So here's a simple formula. Say you have a doll, and that doll will retail for $20.00, it would then likely wholesale for $10. You'd get $.50 per doll royalty. Now suppose that doll sells 300,000 units. That makes a total royalty of $150,000!

What's a "Royalty"?

Royalties are a "rent" that the company pays for the use of your idea and patent. This is how you would be paid in a licensing deal. There is almost no limit to total royalties, but royalties are based specifically on the sales success of your idea. If the product sells well, both you and the toy company make money. If it doesn't sell--- there's no royalty.

How long does the royalty last?

The royalty stream continues for the products full life cycle. Trendy products are often called "flash in the pans". These are products with very high sales that last a short life cycle-- typically this is a three year cycle. "Evergreen" products are ones that continue year after year. Some products last for decades.

Are there other ways to make money from my idea other than in royalties?

Absolutely. You can be the "toy or game company" yourself. You can have a quantity of your product manufactured and sell it directly to retailers or buyers. We call this "Self production". The advantage of self production is that you maintain full control, can "push" your item with passion only an entrepreneur will have, and will gross a larger return per item.

How does my financial return for licensing compare with that of self production?

Taking the same scenario of a $20.00 retail doll, in licensing you would make $0.50 cents per unit sold (less returns, etc.) divided by the percentage you are sharing with your Agent. On average, this would equate to an earning of $.30 per doll sold. For self production, you would earn the difference between the cost of goods and wholesale. In the doll scenario, you'd earn $5.00 per doll sold. In licensing, you are gambling that the volume of sales will be substantial. In self production, you are gambling that you can sell a minimum of 10,000 units to typically make money.

Do you do anything aside from just toys & games?

Rehtmeyer Inc. specializes in consumer entertainment including: toys, games, sport, novelty, candy novelty, electronic entertainment (not gaming software), juvenile (baby care) and entertainment properties.

 
Rehtmeyer, Inc. • 31 W. Downer Place • Suite 100 • Aurora, Il 60506
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